F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
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Make models of three-dimensional objects and describe key features (ACMMG063)
Solids (Geometry)
12 direct matches to ACMMG063 | 8 other related resources Showing the top 20 search results
Identify polygons on a range of prisms and polyhedra such as a cube, square pyramid or triangular prism. Picture in your head all sides of a solid. Estimate how many faces the object has. Rotate it to see all of its faces. Paint each face of a given shape such as a triangle or rectangle.
Join QuanQuan and Jenny as they explore some weird and wonderful shapes! While watching this clip, think about the sides, edges, surfaces and volumes of the shapes that are demonstrated. How are these shapes different from regular 2D and 3D forms?
This sequence of lessons explores symmetry and three dimensional objects. Students interpret and represent three-dimensional objects in two dimensions and apply their knowledge of transformations to show congruency or difference between objects. The lessons are outlined in detail including curriculum links, vocabulary, ...
Did you know that not all pyramids have a square base? Investigate the bases and faces of some pyramids. Travel around the world as we view some famous structures. First stop, we're in search of a building that is a rectangular prism. Find out which world famous building is a pentagonal prism. See what type of 3 dimensional ...
An interactive tutorial about types of solids and the components of simple solids.
This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...
This resource is a web page containing a practical task to model 3-D objects. The task suggests the use of straws and modelling clay or similar material to create a model of firstly a cube and next other 3-D objects. A printable resource is also available to support the task. This resource is an activity from the NRICH website.
Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.
This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.
This planning resource for Year 3 is for the topic of Shapes and objects. Students identify and describe 3D objects and their geometric properties. Students develop their understanding of an object’s properties by creating models using a variety of materials. They explore common objects in the environment and explain the ...
This guide supports teachers to develop students’ geometric understandings.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
Do you know what a fractal is? Basically, fractals are never-ending patterns created by repeated mathematical equations. In this clip, Yuliya, a student at MIT (in the USA) describes the properties of fractals and shows you where they can be found in technology and nature. Have a good look at the world around you and see ...
This is a unit for Year 3 from the Scope and sequence resources from the DT Hub. The topic of algorithms and programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
In this sequence of two lessons, students investigate how far they can jump and explore the jumping distance of a range of animals. Students first estimate the distance they can jump, then undertake an investigation by jumping using a range of techniques. Class data is recorded and displayed and students compare their jumping ...
This sequence of two lessons explores the concept of statistical variation. Students make licorice logs both by hand and by using a Play Doh machine. They record and compare the attributes of both types of licorice by plotting their findings and comparing the shapes of the two plots. Students are then challenged to produce ...
This is a four-page HTML resource about solving problems concerning quarter turns of two-dimensional objects. It contains four questions, one of which is interactive, and one video. The resource discusses and explains quarter turns to reinforce students' understanding.